Post-Ludum update.
Polyorbis » Devlog
Just a quick update to Polyorbis after the Ludum Dare 38 Jam.
- If the game crashes a JFrame will open with a log file giving a short line of how to report the bug.
- A MacOS bug with OpenGL has been fixed, there are still potential issues lurking.
- Added a reason why the player can't move beyond the poles, and adjusted camera angles near poles to give better view.
- Improved birch, pine, and cactus models.
- Our engine has had LWJGL calls abstracted out, Android and WebGL support coming!
- Game gets harder faster, mid-game spawns becomes a bit less predictable.
- Added balance and reasons to yellow v. blue attacks.
- Fixed some OpenGL compatibility.
There will be more updates to follow, we are enjoying developing this game with your help, keep reporting bugs!
Files
Polyorbis-0.1.0.jar 82 MB
May 02, 2017
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Polyorbis
A low-poly action game where you defend yourself and survive on a small world.
Status | In development |
Author | EquilGame |
Genre | Action, Shooter |
Tags | 3D, Controller, live-action, Low-poly, Ludum Dare 38, Music, Retro, Third Person |
Languages | English |
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